Deprecated: parse_str(): Calling parse_str() without the result argument is deprecated in /usr/home/hassenplug/public_html/superroborally/pi/setup.php on line 25
Super Robo Rally Instructions

Super Robo Rally Instructions


Contents

Programming

Enter Program

Select 5 commands, in order, to complete your program, then touch to save

When all robots are ready, they go in order of command priority and will execute their commands as programmed.

Shut Down

Status: Normal Shut Down
To Shut-Down, enter current program and check the "Shut Down" checkbox on the programming screen. After this turn is complete, your robot will shut down at the start of the next turn, repair all its damage, and it will power up again for the following turn. Any damage your robot takes while shut-down, will remain once it powers back up.

Commands

Move 1Move forward 1 square
Move 2Move forward 2 squares
Move 3Move forward 3 squares
Move back 1Move back 1 square, without rotating robot
Turn LeftTurn Left 90 degrees (1/4 turn), while staying in the same location
Turn RightTurn Right 90 degrees (1/4 turn), while staying in the same location
U-TurnTurn 180 degrees (1/2 turn), while staying in the same location
SaveSave current program. Must be active (green) in order to save

Board Elements

Blank Square No effect on robot
Start Square Robot Start Square + Wrench
Flag Wrench + Target checkpoint
Wrench Robots ending phase, move archive. Ending turn, repair 1 damage
Wrench Hammer Wrench + Repair additional damage
Pit Robot entering or passing over square, dies
Edge same as Pit
Wall Block robot movement
Water Nulify first square of movement. (only when starting on this square) Does not effect turns or moves when passing over.
Straight Belt Moves robot 1 square in the direction of the arrow
Right Turn Belt Straight belt + if pushed onto this by another belt, turn 90 degrees right.
Left Turn Belt Straight belt + if pushed onto this by another belt, turn 90 degrees Left.
Double Belt Moves robot 1 square before regular belts, AND 1 square with all other belts
Double Right Turn Belt Double Belt + Turn Right Belt
Double Left Turn Belt Double Belt + Turn Left Belt
Right Gear Turns robot 90 degrees Right.
Left Gear Turns robot 90 degrees Left.

Magic Arrow

Magic Arrow
The Magic Arrow is a tool you can use to assist you in programming. It does not affect the robot/program, and is not affected by the robot/program. It is simply a tool to help you determine which direction you can expect your robot to face at different points in the game

Game Settings

Game settings can be changed from the configuration menu
Click for the configuration menu

PCS

Personal Control System


Android App

Download the android app to your own device from this link:
Install Android App

Your Device

Using your own device

Options


Robots

1 Zoombot
Robot from Robo Rally board game
2 Twonky
Robot from Robo Rally board game
3 Spinbot
Robot from Robo Rally board game
4 Android
Famous telephone robot
5 R2D2
Famous robot
6 Twitch
Robot from Robo Rally board game
7 Hulk X90
Robot from Robo Rally board game
8 Wall-e
Famous robot

Technology

All the fun stuff behind Super Robo Rally Super Robo Rally consists of several components.

Game Mechanics


Game Instructions


Robo Rally

Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...

In RoboRally player's each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be constructed in several different ways to accomodate different player counts and races can be as long or as short as player's desire.

In general, player's will first fill all of their robots "registers" with facedown movement cards. This happens simultaneously and there is a time element involved. If you don't act fast enough you are forced to place cards randomnly to fill the rest. Then, starting with the first register, eveyone reveals their card. The card with the highest number moves first. After everyone resolves their movement they reveal the next card and so on. Examples of movement cards may be to turn 90 degress left or right, move forward 2 spaces, or move backward 1 space though there are a bigger variety than that. You can plan a perfect route, but if another robot runs into you it can push you off course. This can be disastrous since you can't reprogram any cards to fix it! Robots fire lasers and factory elements resolve after each movement and robots may become damaged. If they take enough damage certain movement cards become fixed and can no longer be changed. If they take more they may be destroyed entirely. The first robot to claim all the goals in the correct order wins, though some may award points and play tournament style. The game was reprinted by Avalon Hill (Hasbro/WotC) in 2005.