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Select 5 commands, in order, to complete your program, then touch to save
When all robots are ready, they go in order of command priority and will execute their commands as programmed.
Shut Down
Status: Normal
Shut Down
To Shut-Down, enter current program and check the "Shut Down" checkbox on the programming screen. After this turn is complete, your robot will shut down at the start of the next turn, repair all its damage, and it will power up again for the following turn. Any damage your robot takes while shut-down, will remain once it powers back up.
Commands
Move 1
Move forward 1 square
Move 2
Move forward 2 squares
Move 3
Move forward 3 squares
Move back 1
Move back 1 square, without rotating robot
Turn Left
Turn Left 90 degrees (1/4 turn), while staying in the same location
Turn Right
Turn Right 90 degrees (1/4 turn), while staying in the same location
U-Turn
Turn 180 degrees (1/2 turn), while staying in the same location
Save
Save current program. Must be active (green) in order to save
Nulify first square of movement. (only when starting on this square) Does not effect turns or moves when passing over.
Straight Belt
Moves robot 1 square in the direction of the arrow
Right Turn Belt
Straight belt + if pushed onto this by another belt, turn 90 degrees right.
Left Turn Belt
Straight belt + if pushed onto this by another belt, turn 90 degrees Left.
Double Belt
Moves robot 1 square before regular belts, AND 1 square with all other belts
Double Right Turn Belt
Double Belt + Turn Right Belt
Double Left Turn Belt
Double Belt + Turn Left Belt
Right Gear
Turns robot 90 degrees Right.
Left Gear
Turns robot 90 degrees Left.
Magic Arrow
Magic Arrow
The Magic Arrow is a tool you can use to assist you in programming. It does not affect the robot/program, and is not affected by the robot/program. It is simply a tool to help you determine which direction you can expect your robot to face at different points in the game
Game Settings
Game settings can be changed from the configuration menu
Click for the configuration menu
PCS
Personal Control System
Volume Up - Home Screen
Volume Down - Robot Program Screen
Menu - PCS configuration menu
Search - Help screen
Back - Home Screen
Android App
Download the android app to your own device from this link: Install Android App
Your Device
Using your own device
Consult with the game master for device connection information.
Your device must connect to the game's WiFi network (which will not provide internet access) and must have a web browser.
if the main screen does not show lives, your browser does not support Javascript, and can not be used for programming.
Options
Robots
1 Zoombot
Robot from Robo Rally board game
2 Twonky
Robot from Robo Rally board game
3 Spinbot
Robot from Robo Rally board game
4 Android
Famous telephone robot
5 R2D2
Famous robot
6 Twitch
Robot from Robo Rally board game
7 Hulk X90
Robot from Robo Rally board game
8 Wall-e
Famous robot
Technology
All the fun stuff behind Super Robo Rally
Game Board
Built with about 200,000 LEGO pieces
Each square costs about $75
Squares were drawn by hand
Boards are designed using custom PC software
Robots
LEGO MINDSTORMS
3 motors, 3 light sensors
Code written in NXC
3 are copies of famous robots
5 are from actual board game
Controlled from PC via Bluetooth
During a robot's actual move command, will run action motor (to run wheels or other action)
Control Computer
Main control program
Written in C#
WPF - Windows Presentation Foundation
Linq
Does all path planning for robots
Controls order of operation/movement
Generates web interface
Apache web server
HTML web pages
PHP for server code
JavaScript for client functionality
Dealer/Scanner/Cards
Dealer randomly deals cards
RFID cards
Cards are read when dealt
Players select program command cards
Two card scanners allow players to scan cards, in order
Card IDs are sent to Control Computer
Software written in NXT-G (Graphical)
The RFID cards were replaced with the PCS
PCS
Personal Control System
Allows players to enter program commands through custom interface
Connect through WiFi & router, directly to Control Computer
Web browser or Android App
Android App
Written in Java
Device buttons add to interface options
Uses Samsung SCH-R720 Metro
Players can use their own WiFi enable device & web browser
Super Robo Rally consists of several components.
The Game Control Software
Allows GM to run the game
Shows board
Shows player position and orientation
Displays player stats to all players
GM can edit player stats
Exports current game data into XML file
Does all path planning for robots
Includes Board Editor
Allows developer to layout boards
Restrict number of elements
Game Mechanics
At the start of each game, players log into their PCS, or their own device, with a login code provided by the GM
All players can view the status of other players and the whole game on their PCS
At the start of each turn, players will enter their commands
Once all commands are entered, the control computer will create a list of commands that will execute
to be continued...
Game Instructions
Robo Rally is a board game where players use playing cards to program robots to race around the board.
Super Robo Rally is a live-action version, where the robots are built from LEGO and actually move around the board.
The goal is to program your robot to touch checkpoints (red squares) in order.
This year, you'll use the PCS to define the commands.
The volume buttons will navigate to the main screens
The home screen shows the status of all players. Return to the home screen by pressing the volume-up button.
The command screen allows players to create a program for their own robot and is accessed by touching your robot name from the home screen, or pressing the volume-down button.
If you have questions at any time, you can press the [Search] button on your PCS keypad
Robo Rally
Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...
In RoboRally player's each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be constructed in several different ways to accomodate different player counts and races can be as long or as short as player's desire.
In general, player's will first fill all of their robots "registers" with facedown movement cards. This happens simultaneously and there is a time element involved. If you don't act fast enough you are forced to place cards randomnly to fill the rest. Then, starting with the first register, eveyone reveals their card. The card with the highest number moves first. After everyone resolves their movement they reveal the next card and so on. Examples of movement cards may be to turn 90 degress left or right, move forward 2 spaces, or move backward 1 space though there are a bigger variety than that. You can plan a perfect route, but if another robot runs into you it can push you off course. This can be disastrous since you can't reprogram any cards to fix it!
Robots fire lasers and factory elements resolve after each movement and robots may become damaged. If they take enough damage certain movement cards become fixed and can no longer be changed. If they take more they may be destroyed entirely. The first robot to claim all the goals in the correct order wins, though some may award points and play tournament style.
The game was reprinted by Avalon Hill (Hasbro/WotC) in 2005.